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Steampunk in Print

The Best Steampunk Books

Novels, novellas and series, from the scientific romances that started it all to the doorstop secondary worlds of today.

Steampunk began as a joke, or at least as a label with its tongue tucked into its cheek. K.W. Jeter famously suggested “steampunk” as a playful cousin to cyberpunk, referring to the sort of Victorian fantastika he, Tim Powers and James P. Blaylock were writing. The name stuck because it was useful, and because “Victorian scientific romance, alternate-history fantasy and retro-industrial weirdness with possible goggles” would have been hard to fit on a bookshop shelf label without frightening the staff.

The roots, of course, go deeper. Jules Verne’s Twenty Thousand Leagues Under the Seas is not steampunk in the modern sense, because Verne was not looking back at the nineteenth century and retrofitting it with speculative machinery. He was standing inside the age of steam and iron and peering forward through the periscope. But Captain Nemo’s Nautilus remains one of the great sacred machines of the genre. It is the submarine as palace, weapon, refuge and political sulk. Without Nemo, half of steampunk would have to find somewhere else to store its brooding geniuses.

H.G. Wells is another ancestor whose shadow falls across the boiler. The Time Machine supplies the machinery of temporal escape, while The War of the Worlds gives us towering engines of invasion and the useful reminder that empire is less enjoyable when the tripods are pointing in your direction. Wells was sharper, colder and more socially savage than some of the brass-polish nostalgia merchants who came later, and that matters. Good steampunk is not just old technology with a nice waistcoat. It is progress with teeth marks.

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Full catalogue (works without JavaScript). 59 titles shown.
TitleYearMediumFitMotifs
Frankenstein 1818 Novel Borderland science unleashed, creator and creature
Twenty Thousand Leagues Under the Seas 1870 Novel Proto Nautilus, submarine wonder
Around the World in Eighty Days 1873 Novel Borderland global travel, empire-age logistics
The Steam House 1880 Novel Proto steam elephant, colonial India
The Time Machine 1895 Novel Proto time travel, class evolution
The War of the Worlds 1898 Novel Proto Martian invasion, imperial reversal
Queen Victoria's Bomb 1967 Novel Borderland Victorian nuclear anxiety, secret weapon
Warlord of the Air 1971 Novel Proto airships, empire
The Land Leviathan 1974 Novel Proto alternate empire, world war
The Space Machine 1976 Novel Proto Wells mash-up, Mars
Morlock Night 1979 Novel Core Morlocks, Arthurian weirdness
The Steel Tsar 1981 Novel Proto airship empire, alternate Russia
The Anubis Gates 1983 Novel Core time travel, magic
Homunculus 1986 Novel Core London eccentrics, occult science
Infernal Devices 1987 Novel Core clockwork devices, secret societies
The Difference Engine 1990 Novel Core Babbage computers, alternate Britain
Anno Dracula 1992 Novel Adjacent Victorian vampires, alternate history
Lord Kelvin's Machine 1992 Novel Core Victorian invention, cosmic peril
Anti-Ice 1993 Novel Core alternate Victorian super-fuel, lunar voyage
For the Crown and the Dragon 1994 Novel Adjacent alternate war, dragon power
Pasquale's Angel 1994 Novel Adjacent Leonardo's Florence, alternate Renaissance
Northern Lights / The Golden Compass 1995 Novel Adjacent daemons, alethiometer
The Steampunk Trilogy 1995 Short fiction collection Core Queen Victoria, Lovecraft
Perdido Street Station 2000 Novel Adjacent industrial fantasy city, monstrous sciences
Mortal Engines 2001 Novel Core traction cities, scavenger empires
The Peshawar Lancers 2002 Novel Adjacent neo-Victorian empire, apocalypse aftermath
The Light Ages 2003 Novel Core aether economy, class struggle
Airborn 2004 Novel Adjacent airships, adventure
The Glass Books of the Dream Eaters 2006 Novel Adjacent conspiracies, forbidden technology
Mainspring 2007 Novel Adjacent mechanical universe, gears of creation
Pax Britannia 2007 Novel series Core Ulysses Quicksilver, empire adventure
The Court of the Air 2007 Novel Core Jackelian world, airships
Extraordinary Engines 2008 Anthology Core wide-angle steampunk stories, new wave of writers
The Affinity Bridge 2008 Novel Core Newbury and Hobbes, airships
The Kingdom Beyond the Waves 2008 Novel Core lost civilisation, airships
Boneshaker 2009 Novel Core Seattle, zombies
Leviathan 2009 Novel Core WWI alternate history, Darwinist biotech
Soulless 2009 Novel Core werewolves, vampires
The Rise of the Iron Moon 2009 Novel Core alien invasion, Jackelian world
Worldshaker 2009 Novel Core juggernaut city, class hierarchy
Secrets of the Fire Sea 2010 Novel Core island mystery, ancient tech
The Bookman 2010 Novel Core lizard monarchy, terrorism
The Dream of Perpetual Motion 2010 Novel Adjacent airship imprisonment, Shakespeare echoes
The Half-Made World 2010 Novel Core railway empires, gun spirits
The Iron Duke 2010 Novel Core airships, nanotech
The Strange Affair of Spring-Heeled Jack 2010 Novel Core Burton and Swinburne, time distortions
Jack Cloudie 2011 Novel Core airship war, low-born hero
Phoenix Rising 2011 Novel Core Ministry of Peculiar Occurrences, agents
From the Deep of the Dark 2012 Novel Core subsea world, revolution
The Janus Affair 2012 Novel Core secret agents, suffragists
The Mammoth Book of Steampunk 2012 Anthology Core broad survey, modern short fiction
Senlin Ascends 2013 Novel Adjacent tower city, bureaucracy
The Aylesford Skull 2013 Novel Core Langdon St. Ives, occult science
The Bullet-Catcher's Daughter 2014 Novel Adjacent split England, stagecraft
The Aeronaut's Windlass 2015 Novel Adjacent crystal technology, airships
The Mechanical 2015 Novel Core clockwork servants, Dutch empire
The Watchmaker of Filigree Street 2015 Novel Core watchmaker automata, London
Everfair 2016 Novel Core Congo, anti-colonial alternate history
The Bedlam Stacks 2017 Novel Core quinine expedition, Peru