
Stephen Hunt
Stephen Hunt and the British steampunk imagination
This is a field-guide section, not a sales counter. Hunt’s Jackelian books sit inside the wider story of steampunk, and that is how we treat them: as one of the genre’s most fully built secondary worlds.
Stephen Hunt’s Jackelian books form a secondary-world steampunk fantasy sequence of airships, revolution, strange machines, ancient powers, class tension, political lunacy and adventure. The kingdom of Jackals is not Victorian Britain with the serial numbers filed off. It is its own country, with its own institutions, and a great deal of trouble brewing under the floorboards.
Three details tend to stay with readers. Jack Cloudie is effectively Hornblower with airships, following a workhouse boy into the ranks of the Royal Aerostatical Navy. The world includes Mechancia, a civilisation of more-human-than-human steam-driven robots. And the realm itself is helped along by vast Transaction Engines, steam-driven punch-card computers that quietly administer the kingdom and occasionally think for themselves.
The Jackelian Sequence: A Field Guide
An overview of Hunt’s secondary world and the order in which it unfolds.
Read on Field guideWhere to Start with the Jackelian Books
Two sensible doors into the sequence, depending on the reader.
Read on Field guideThe Court of the Air
The opening novel: orphans, revolution and the institutions that watch from above.
Read on Field guideJack Cloudie
Hornblower with airships, and the Royal Aerostatical Navy in full sail.
Read on Field guideMechancia
The civilisation of steam-driven people, and why it unsettles the kingdom of Jackals.
Read on Field guideTransaction Engines
The steam-powered punch-card computers that help run the realm.
Read on