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Why it matters

It is one of the major works showing that steampunk can confront colonial violence directly rather than borrowing empire's wardrobe and pretending the pockets are empty.

Nisi Shawl's Everfair takes steampunk to the Congo and immediately removes any excuse for treating empire as picturesque luggage.

Everfair imagines an alternate history in which a territory in the Congo becomes a refuge and political experiment, shaped by African, European and African American actors resisting the atrocities of King Leopold II's Congo Free State. That makes the book one of steampunk's most important decolonial interventions.

The airships and technological alterations matter, but the central force is historical correction through speculation. Much steampunk plays with the nineteenth century's machinery while skirting the violence that machinery served. Everfair refuses that easy route. It asks what speculative technology might do if placed in the hands of resistance, refuge and anti-colonial possibility.

The Congo setting is not a decorative backdrop. It is the moral and historical centre. That immediately distinguishes the novel from imperial adventure fiction that treats colonised regions as maps for outsiders. Shawl's project is more ambitious and more difficult: to imagine alternate political arrangements while acknowledging the violence that made such imagining necessary.

This makes Everfair a useful corrective beside works like The Peshawar Lancers, The Steam House and Warlord of the Air. Those texts approach empire from different angles, sometimes critical, sometimes compromised, sometimes tangled in old adventure habits. Everfair belongs to a later moment when steampunk could no longer pretend that brass alone was enough. The shine had to answer for the hand that polished it.

The novel's form is broad and multi-perspective, which can make it feel less like a single hero's adventure and more like a political and social mosaic. That is part of its design. Decolonial alternate history has to make room for communities, factions, arguments and competing hopes. A lone inventor with a splendid machine would be too small for the job.

That breadth can challenge readers expecting the usual brass adventure shape. Everfair is less interested in one heroic line than in the work of imagining a country, a movement and a contested future. That makes it politically richer and structurally more demanding. The payoff is a version of steampunk where invention is not just spectacle, but infrastructure for survival and self-determination.

Its steampunk elements include airships and altered technology, but its deepest contribution is ethical. It expands the field's geography and responsibility. Steampunk becomes more interesting when it stops treating the Victorian age as a costume cupboard and starts asking who paid for the mahogany.

The book also matters because it belongs to a wider push toward multicultural and postcolonial steampunk. That movement did not merely add new locations to the map. It challenged the old map's ownership.

Is it really steampunk?

Yes, though not in the parlour-adventure sense. Everfair is decolonial steampunk and alternate history, using technology, airships and speculation to rework nineteenth-century colonial history. It is core to any serious account of global steampunk, even if it refuses the cosy pleasures some readers expect from the label.

Readers looking for uncomplicated escapism may find it demanding. Readers interested in what steampunk can do when it takes history seriously should regard it as a landmark. The gears are not there to decorate empire. They are there to help prise open a different possibility.

Find it

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