Dungeons & Dragons
The best-known fantasy roleplaying game, with plentiful starter material and a large public player base.
Stephen Hunt's SFcrowsnest
Major tabletop RPGs, miniature wargames and card games, grouped by play style and beginner use.
The game profiles give quick orientation before a reader buys a rulebook, joins a table, paints an army or searches for organised play. Each profile explains what the game is, who it is likely to suit, how complex it feels for beginners, what products usually matter, and which Field Guide articles or directory routes help next.
The list is intentionally selective. It starts with widely recognised tabletop RPGs, miniature wargames and trading card games because those are the titles new players are most likely to encounter in shops, clubs, online recommendations and convention schedules. More profiles can be added as the directory grows.
Use the RPG section if you want characters, shared stories and campaigns. Use the miniature wargame section if you want painted models, battlefields and tactical play. Use the trading card game section if you want deck construction, formats, boosters, singles and organised events.
Roleplaying games are usually played as conversations with rules. They are strongest when a group wants characters, choices, shared fiction and recurring sessions.
The best-known fantasy roleplaying game, with plentiful starter material and a large public player base.
A crunchy fantasy RPG with deep character options and tactical combat for groups that like rules detail.
Investigative horror roleplaying built around mystery, fragile investigators and cosmic dread.
Classic science-fiction roleplaying about crews, ships, trade, risk and trouble on the frontier.
Miniature wargames centre on models, terrain, measurement, scenarios and tactical choices. They often reward hobby painting and repeat play as much as rules mastery.
Gothic science-fantasy battles with armies, painted models and one of the biggest tabletop ecosystems.
High-fantasy miniature warfare across the Mortal Realms, with armies, heroes and strong visual identity.
Mech combat with heat, armour, battlefield positioning and a long-running science-fiction setting.
Star Wars ground battles with commanders, units, objectives and recognisable cinematic armies.
Trading card games combine collecting, deck construction, formats and organised play. They are often easy to sample but can become deep once singles, rotation and tournament formats matter.
Deckbuilding, formats, organised play and a deep singles market with a very large global community.
Collecting, approachable play, organised events and strong appeal for family and younger players.
Read how to choose your first tabletop RPG, what miniature wargaming is, or what trading card games are before comparing individual profiles.