Updated 2026-06-17 · 6 minute read

The basic idea

Miniature wargaming uses models, terrain, measuring and dice to play battles on a tabletop. Each model represents a soldier, vehicle, creature, ship or unit. Players move forces across the table, use the rules to resolve attacks and try to complete objectives. The appeal is part game, part modelling project and part spectacle.

Some games use large armies with dozens of models. Others are skirmish games where each player controls a handful of figures. Historical games may recreate periods such as ancients, Napoleonics or the Second World War. Fantasy and science-fiction games add monsters, magic, aliens, robots and impossible machines.

What you need

  • Rules for the chosen game or scenario.
  • Models or suitable stand-ins.
  • Dice, measuring tools and markers.
  • A table with terrain that blocks movement and line of sight.
  • An opponent who agrees on game size and expectations.

Clubs are useful because they often have terrain, experienced players and enough space for larger games. A home table can work well for skirmish games or small starter forces.

Army games and skirmish games

Army games are about manoeuvring formations, units and force lists. They can feel grand, but collecting and painting take time. Skirmish games usually start faster because each model matters individually and the model count is lower. Beginners who mainly want to play soon may find skirmish games easier; beginners who love collecting armies may enjoy the longer road.

Painting and modelling

Painting is part of the attraction, but it is not an entrance exam. A simple primer, basecoat, wash and tidy base will make models readable on the table. Some groups prefer fully painted armies for events, while casual clubs often let beginners use unfinished forces while they learn.

Game size matters

Game size controls cost, storage and learning curve. A patrol, warband or starter scenario can teach movement, ranges and objectives without asking you to transport boxes of models. Once you know the rhythm of play, expanding a force becomes much easier to plan.

Common beginner traps

Do not buy a huge army before playing a small game. Do not assume every club plays the newest or largest system. Ask what people nearby actually play, what size games are common and whether starter forces are welcome. Rules change, but models you enjoy building and painting will stay useful longer.

Useful next steps

Compare Warhammer 40,000, Age of Sigmar and wargaming, then browse Warhammer 40,000, Warhammer Age of Sigmar, Star Wars: Legion and BattleTech. Check wargaming clubs, miniature manufacturers and terrain makers.