Author Profile · Science Fiction

Iain M. Banks

1954–2013 · British (Scottish)

Who was Iain M. Banks?

Scotland's most celebrated literary double act, both of him: as Iain Banks he scandalised mainstream fiction with The Wasp Factory; as Iain M. Banks he rebuilt space opera around the Culture — a post-scarcity anarchist utopia run by benignly devious Minds, where the ships choose their own names (Of Course I Still Love You; Falling Outside The Normal Moral Constraints) and the interesting stories happen at the edges, where utopia interferes with its neighbours. Banks wrote galactic-scale imagination with a moralist's needle and a gleeful streak of the appalling; his villains are unmatched, and his afterlives, hells and games are political arguments wearing fancy dress. Dead at fifty-nine of cancer, announced with characteristic dark wit; the loss still smarts.

Why they matter

The writer who revived British space opera virtually single-handed and gave SF its most fully argued utopia. The Culture is the genre's standing answer to the question of what we might be at our best — and the Minds' ship names alone constitute a literary legacy.

Essential books — and where to start

Cover of Consider Phlebas

Consider Phlebas ★ start here

1987 · The Culture, book 1 · Science Fiction · Space Opera

Horza, a shapeshifting Changer, fights for the Idirans — three-legged, three-metre religious warriors — against the Culture, on the reasoned conviction that a civilisation run by machines has forfeited the point of being alive. His mission: retrieve a refugee Culture Mind hiding in the tunnels of a dead world. Around that simple fetch-quest Banks detonates an entire universe — megaship collisions, a cannibal cult on a doomed island, the card game Damage played for lives — while quietly ensuring every cause Horza serves is wrong and every sacrifice futile. Space opera relaunched with the moral polarity deliberately reversed: the utopia is the antagonist's side.

Cover of The Player of Games

The Player of Games

1988 · The Culture, book 2 · Science Fiction · Space Opera, Satirical SF, Social SF

Jernau Morat Gurgeh, the Culture's finest game-player, is bored — a serious condition in utopia — and susceptible when Special Circumstances comes recruiting, with a drone's blackmail to close the deal. His destination: the Empire of Azad, whose society is structured around a game so complex that performance in it determines rank, up to and including the throne. Gurgeh learns the game; the game, as designed, teaches Azad — its cruelty, its hierarchies, its three genders of institutionalised domination — and the Culture has sent exactly the player whose style will say what it wants said. The most elegant single demonstration of how Banks's utopia wins.

Cover of Use of Weapons

Use of Weapons

1990 · The Culture, book 3 · Science Fiction · Space Opera, Literary SF

Cheradenine Zakalwe, the Culture's favourite deniable instrument, is fetched out of retirement by Special Circumstances agent Diziet Sma and the drone Skaffen-Amtiskaw for one more dirty war among the uncivilised — while the novel's second strand runs backwards through his previous missions toward the thing in his past involving a chair, which the forward strand spends the whole book flinching from. Structure as ambush: the two streams meet in a reveal that re-files every page before it. War, conscience and the title's thesis — that anything, and anyone, can be made a weapon — in Banks's most formally daring SF novel.

Series

Frederik Pohl

1919–2013 · American

A pillar of the field in every role it offers.

Lois McMaster Bujold

b. 1949 · American

Among the most awarded novelists in the field's history and the writer who proved space opera could be character-driven comedy of manners without losing its nerve.

Frank Herbert

1920–1986 · American

Dune is the genre's Lord of the Rings: the proof that science fiction could carry ecology, theology and dynastic politics at epic scale.