Alliance-Union
Cherryh's vast future history of merchanter families, station politics and the cloned azi of Union — interstellar geopolitics with the economics done properly.
82 sagas, cycles and sequences, A–Z. Each page maps the series and links its essential volumes.
Cherryh's vast future history of merchanter families, station politics and the cloned azi of Union — interstellar geopolitics with the economics done properly.
Burroughs's dying Mars of dead sea bottoms, four-armed green warriors and incomparable princesses — eleven volumes of swashbuckling planetary romance that taught the twentieth century to dream of the red planet.
Perdido Street Station, The Scar and Iron Council: Miéville's New Weird world of New Crobuzon, the floating city of Armada and revolution on rails.
Farm boy Garion, the Orb of Aldur, two prophecies at war and fantasy's chattiest found family on a five-volume quest. The defining comfort epic of the 1980s.
The annals of the last free mercenary company, employed by the wrong side and keeping its own honest records. Military fantasy's foundation stones.
Wolfe's four-volume masterwork: the torturer Severian's unreliable confession from a dying Earth so old the Sun itself needs replacing. The genre's Everest for rereaders.
The Stillness, its Fifth Seasons and the enslaved earth-movers who end the world and remake it: the first trilogy to win three consecutive Best Novel Hugos.
Jones's sequence about the nine-lived enchanter who regulates magic across the Related Worlds — family politics, parallel universes and the best-dressed civil servant in fantasy.
Zelazny's ten-volume saga of the one true world and its infinite shadows, ruled — and fought over — by the immortal, treacherous and extremely quotable family of Amber.
Seven books, one wardrobe, a lion who is not a tame lion: Lewis's portal-fantasy cycle that has carried generations of children into the genre and argued theology with them on the way.
A leper summoned to a Land that worships him as a reborn hero — and his ruinous refusal to believe in it. Anti-escapist epic fantasy's founding saga.
Pandora's Star and Judas Unchained: wormhole trains, rejuvenated dynasties, and the catastrophic discovery of what was sealed inside the Dyson barrier.
Howard's tales of the barbarian adventurer who carves his way across the Hyborian Age from thief to king — the founding cycle of sword and sorcery.
Out of the Silent Planet, Perelandra and That Hideous Strength: Lewis's interplanetary romances, in which the silent planet is Earth and the space between worlds is anything but empty.
Banks's post-scarcity utopia of humans, drones and godlike ship Minds — and the morally compromised business of nudging less fortunate civilisations, handled by Contact and the ominously named Special Circumstances.
Roland Deschain, last gunslinger, crossing a moved-on world toward the Tower at the axis of all realities — the spine connecting most of King's universe.
Forty-one novels on a flat world carried by four elephants on a giant turtle: Pratchett's comic mirror in which wizards, witches, coppers and DEATH reflect everything that matters about the round one.
McCaffrey's lost colony where genetically engineered dragons and their telepathically bonded riders burn the deadly Thread from the skies — science fiction wearing fantasy's wings.
Herbert's six-volume epic of Arrakis: spice, sandworms, jihad and the terrible price of prescience, continued posthumously by other hands.
Vance's far-future sequence under a guttering red sun, where magic is half-remembered science and rogues like Cugel the Clever scheme through Earth's elegant senility.
Le Guin's archipelago of wizards, dragons and true names, where magic is language and balance is everything — six books that grow up alongside their readers.
The Parable duology: a teenage prophet builds a new faith for a collapsing America, on the principle that God is Change. Unfinished at Butler's death, and more quoted every year.
The knight Sparhawk, a poisoned queen and a god-stone wanted by everyone: the Eddings formula with older joints and sharper armour.
Moorcock's tales of the albino emperor of Melniboné and his soul-drinking blade Stormbringer — sword and sorcery turned inside out, with the hero as his own apocalypse.
From battle school to xenocide and three thousand years of atonement: Card's saga of Ender Wiggin, the child who won a war he wasn't told he was fighting.
Leiber's tales of the giant northern barbarian and the small sly thief, swords-for-hire in the fog-bound city of Lankhmar — sword and sorcery with wit, melancholy and the genre's best double act.
The world of Pellas, too vast to map, where sky-mines, slave raids and a stolen family pull the Carnehans across continents: flintlock-and-airship epic fantasy.
FitzChivalry Farseer — royal bastard, assassin's apprentice, Wit-bonded to a wolf — and the first movement of the genre's great single-life epic, the Realm of the Elderlings.
Logen Ninefingers, Inquisitor Glokta, the wizard Bayaz and the gap between heroic archetype and human wreckage: grimdark's definitive trilogy and its standalone successors.
Cherryh's long-running first-contact saga: Bren Cameron, sole human translator to the alien atevi, navigating a species for whom 'liking' is not a concept but assassination is a legal institution.
The fall and engineered rebirth of a Galactic Empire, guided by Hari Seldon's predictive science of psychohistory. The genre's definitive future-history epic, Hugo-crowned Best All-Time Series in 1966.
Donaldson's five-volume space opera of piracy, alien menace and three of the most damaged people in the genre — Wagner's Ring retold without anaesthetic.
A hard-boiled human detective in a fantasy city of elves, ogres and dead gods' leftovers: Chandler with sorcery, and the template for urban fantasy noir.
Peake's gothic masterwork: the immense castle-state of Gormenghast, its ritual-bound earls, and Titus, the heir who wants out.
Le Guin's loose future history of worlds seeded by ancient Hain, visited one by one by envoys of the Ekumen — anthropological SF's defining sequence.
Seven school years, one prophecy and the bestselling book series ever printed: the boarding-school fantasy that built modern publishing's mass readership.
Pohl's sequence beginning with Gateway: humanity rides the abandoned starships of the vanished Heechee, gambling lives on destinations no one can predict.
Aldiss's trilogy chronicling a world whose Great Year — two and a half millennia orbiting a binary star — drags civilisations through spring flowering, summer empire and winter extinction, while humans watch from orbit.
Lyra, Will, the alethiometer, the subtle knife and the war on the Authority: Pullman's Miltonic trilogy that retold the Fall as liberation and raised children's fantasy's ceiling for good.
Adams's increasingly inaccurately named trilogy in five parts: Arthur Dent, Ford Prefect, one towel, and a universe that is not merely stranger than imagined but actively taking the mickey.
Gods enslaved as palace weapons and the mortals entangled with them: Jemisin's debut trilogy of theology, empire and extremely bad divine family dynamics.
The Kingdom of Jackals: pneumatic towers, steammen knights, worldsinger sorcery and revolution in the airship lanes — Hunt's gaslamp sequence at the front of the steampunk revival.
Kvothe tells his own legend across three days — arcanist, musician, kingkiller — while something waits outside the inn. Two days told; the third, famously, pending.
Niven's engineered future history: Puppeteers, Kzinti, organ banks, Ringworld and a thousand years of humanity expanding into a universe full of other people's leftovers.
Williamson's 1930s space opera saga: the keepers of the ultimate weapon AKKA, the Medusae of Barnard's Star, and Giles Habibula, the genre's first great comic rogue.
Doc Smith's escalating cosmic arms race between Civilisation and Boskone, secretly a two-billion-year war between the Arisians and the Eddorians. The original widescreen space opera.
Butler's trilogy of humanity's rescue and remaking by the gene-trading Oankali — salvation, colonisation and hybridity with every comfortable answer refused.
Sentient ships quickened by family deaths, merchant dynasties in decline, pirates with ambitions and serpents with a destiny: Hobb's maritime masterpiece.
Vance's fairy-tale epic of the Elder Isles before Arthur: dynastic war, changelings, ogres and the drowned land that legend says lies between Britain and Brittany.
Atwood's bioengineered apocalypse: Oryx and Crake, The Year of the Flood and MaddAddam, charting the corporate compound world before the plague and the strange green peace after it.
A burnt-out Chicago lawyer buys a magic kingdom from a department-store catalogue. Comic fantasy with a midlife crisis at the controls.
Silverberg's giant, gentle planet of twenty billion souls, four ruling powers and a dream-haunted politics — planetary romance at its most luxuriant.
Ten volumes, three continents, three hundred millennia of buried history and a cast of thousands: Erikson's archaeological epic of empire, gods and compassion among the fallen.
Red, Green and Blue Mars: Robinson's two-century epic of terraforming, revolution and constitution-writing — the definitive account of building a world.
Simon the scullion, three swords of legend and a dark lord whose grievance is justified: the revisionist epic that taught the next generation — Martin explicitly included — what the form could carry.
The Hobbit, The Lord of the Rings, The Silmarillion and the wider legendarium: Tolkien's life-work, the invented mythology that founded modern fantasy.
A heist crew of metal-burning Allomancers versus a god-emperor who won: Sanderson's flagship system-magic saga, later advancing its own world through industrial and space ages.
Hamilton's three-thousand-page epic in which the dead find a way back into the living universe, and a civilisation of living starships and asteroid republics must answer an afterlife emergency.
White's Arthurian cycle, from the Wart's enchanted education to the ruin of the Round Table — comedy ripening into tragedy.
A four-volume odyssey through a privately owned virtual multiverse built by the world's richest men for a purpose worth dying — and killing — to hide.
Willis's sequence of future Oxford historians field-tripping into the Black Death, the Blitz and Victorian England, where the past defends itself with chaos and coincidence.
Burroughs's hollow-earth saga: the savage inner world beneath our feet, lit by an unsetting central sun, where David Innes builds an empire against the reptilian Mahars.
Herbert's mutant black rats versus a negligent British state, from East End dereliction to post-nuclear Domain: the founding franchise of British paperback horror.
The Three-Body trilogy: from a Cultural Revolution radio signal to the end of the universe, via the Dark Forest — first contact as cosmic game theory.
Reynolds's gothic hard-SF universe: lighthugger ships, plague-warped architecture, and the Inhibitors — machinery left on watch to suppress spacefaring life, for reasons that turn out to be uncomfortably good.
Feist's decades-spanning saga of Midkemia and Kelewan, joined by a rift in space-time: the magician Pug, the Tsurani invasion and thirty volumes of consequences.
Asimov's Three Laws universe, from the positronic puzzle stories of I, Robot to the Elijah Baley and R. Daneel Olivaw detective novels that eventually dovetail with Foundation.
Brooks's multi-era saga of the Four Lands — elves, druids and the Ohmsford bloodline — which is quietly our own world, long after the apocalypse. The series that built the commercial fantasy category.
Doc Smith's first super-science saga: Dick Seaton versus Blackie DuQuesne in an escalating duel that starts in a back garden and ends rearranging galaxies.
The tramp starship Gravity Rose, Captain Lana Fiveworlds and a crew of misfits scraping a living on the wrong side of the space lanes: Hunt's freewheeling space-opera serial.
Westeros: a throne of melted swords, winter coming, dragons returning and nobody safe. The saga that retrained epic fantasy's expectations and conquered television as Game of Thrones.
Clarke's monolith cycle — 2001 and its three sequels — charting humanity's guided evolution from the African veldt to the stars.
Neuromancer, Count Zero and Mona Lisa Overdrive: Gibson's founding cyberpunk sequence of console cowboys, corporate arcologies and the AIs quietly slipping their leashes.
Roshar: highstorms, spren, shardblades and broken people picking up oaths — Sanderson's ten-volume flagship epic, the Cosmere's centre of mass.
Lee's cycle of demon lords and mortal playthings beneath an antique flat world — Night's Master, Death's Master and their successors, told in prose like dark silk.
Louis, Lestat, Claudia and the immortal demi-monde of New Orleans and Paris: Rice's saga of vampires as narrators, philosophers and catastrophic romantics.
Bujold's Hugo-garlanded space opera of the brilliant, brittle-boned Miles Vorkosigan and his double life as mercenary admiral and Barrayaran lord — character-first space opera at its peak.
Fourteen volumes, four million words: the Dragon Reborn, the tainted One Power and the Last Battle, completed after Jordan's death by Brandon Sanderson. Epic fantasy's largest single structure.
Norton's long-running science-fantasy sequence in which Earth's strays cross into a world of witches, ancient technology and the endless war with the Kolder.
Geralt of Rivia, Yennefer, Ciri and a continent where the monsters are the honest party: Sapkowski's Slavic saga, globalised by games and television.
Bujold's theological fantasies of Chalion and beyond, where five gods work through cracked human vessels and sainthood is an occupational hazard.
Baxter's future history from Big Bang to heat death: humanity's long, doomed, magnificent war against the godlike Xeelee — who are themselves losing a bigger one.