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Far-called · World Guide

A field guide to Far-called

The Far-called series unfolds on Pellas — a world so vast that no single map of it is complete. At its heart is the Kingdom of Weyland, a constitutional nation drifting toward the modern age; on the far side of an ocean sits the Vandian Imperium, a slaver empire whose sky-mines run on captive labour. Between them lie mountain wind-republics, steppe hordes, forest seers and the deep-time powers the priesthoods can't agree about. This is a spoiler-light field guide.

Peoples, cultures & creatures

Weylanders
Common-pattern folk of the constitutional Kingdom of Weyland — the reader's window into Pellas, and the people whose political and theological argument is the trilogy's domestic drama.
Vandians
The caste-bound imperials of the slaver empire — the only Lancean-scale civilisation with the technology to make slavery industrial.
The Nijumeti
Blue-skinned, cold-resistant confederated nomads of the eastern steppes, who walk out into killing cold and call it a mild afternoon.
Rodalians
The altitude-adapted wind-pilots of the mountain republic, who read the wind — and, some say, summon it.
The gasks
Quilled, peaceful, mathematical forest people of Quehanna, whose “probability foresight” lets them see, just slightly, a step ahead.
The skels
Lizard-snouted air-nomad slavers — a properly other people with their own honour code, not humans in costume.

Factions & powers

The Vandian Imperium
The slaver empire whose raid sets the trilogy in motion — and the engine behind the world's most dangerous war.
Slaver empireSky-mines
The Kingdom of Weyland
A constitutional monarchy sliding from quarrel into open civil war — the home and political theatre of the western cast.
Civil warCrown vs Parliament
Rodal — the wind-republic
A republic built into vertical cliffs, defended by a theological-military air force of wind-pilots — a critical ally and a critical battleground.
Wind-pilots
The Nijumeti horde
A confederated nomad polity of the eastern steppes whose oaths are older than the kingdoms about to feel their weight.
The horde
The stealers
The ancient hostile power the frontier only whispers about — the deep-time antagonist the trilogy is named for.
Ancient powerSpoiler-light

Timeline & continuity

Deep history
The ethreaal & the stealers
Long before the kingdoms, ancient powers shaped Pellas and left it. The priesthoods still argue about what they were — and the stealers are the part of that history the world would rather forget.
Pre-series
A world drifting modern
Weyland edges toward parliament, rail and radio; Vandia perfects industrial slavery; and a frontier pastor named Jacob Carnehan buries the violent man he used to be.
Book 1
In Dark Service
Raiders fall on Northhaven and carry its children across the world to the Vandian sky-mines. A father sets out to bring his son home.
Book 2
Foul Tide's Turning
The Kingdom of Weyland tips into civil war, the wind-pilots of Rodal are drawn in, and a quietly terrifying courtier begins advising the wrong people.
Book 3
The Stealers' War
Open war breaks across continents — and the ancient power the trilogy is named for steps out from behind the curtain at last.

Characters

Pastor / father
Jacob Carnehan
Pastor of Northhaven, with a violent past he tried to bury. When raiders take his son, the man he spent twenty years burying comes back.
Son / slave
Carter Carnehan
Jacob's teenage son, taken to the Vandian sky-mines — growing up at the speed and unkindness that slavery permits.
Heir / rebel
Willow Landor
A wealthy merchant's daughter, taken in the opening raid, who carries a steel the early chapters never telegraph.
Vandian princess
Princess Cassandra Skar
A princess of a leading Vandian house, introduced under conditions that don't flatter her relatives — tougher, and more divided, than they know.
Great-house head
Helrena Skar
Cassandra's mother and head of her house; ambitious in ways that are neither entirely venal nor entirely safe.
Usurper king
King Marcus
Weyland's urbane, charming sovereign, whose constitutional carelessness becomes a war.
Nijumeti warrior
Alexamir Arinnbold
A young horde warrior — blue-skinned, romantic in the steppe way, forever crossing his clan's lines for the wrong reasons and being right anyway.
Sorcerer / trickster
Sariel
An impossibly old traveller who introduces himself as a sorcerer of some repute and is rarely as harmless as his patter suggests — the doorway into the trilogy's strangest material.

Glossary

Pellas
The endless world the series unfolds across — so vast that no single map of it is ever complete.
The Vandian Imperium
The slaver empire on the far side of the Lancean Ocean, whose sky-mines run on captive labour.
Rodal
The mountain wind-republic, built into vertical cliffs and defended by pilots who read — and summon — the wind.
The Nijumeti
The blue-skinned, cold-resistant confederated nomads of the eastern steppes.
The gasks
The quilled, peaceful, mathematical forest people of Quehanna, who can see a step ahead in probability.
The stealers
The ancient power the frontier only whispers about — the deep-time antagonist the trilogy is named for.

Good to know

🛈Content & sensitivity notes

The Far-called series is adult epic fantasy with a grimdark register — unflinching about its world without wallowing. The Vandian Imperium runs on industrial slavery, rendered as the obscenity it is; violence across raids, civil war and air-battles is competent and consequential; major characters die and grief is given its space; and religion appears both as real faith and as belief weaponised. There is no graphic sexual content used for shock. Best for thoughtful older-teen and adult readers.

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