Stephen Hunt’s SFcrowsnest presents

The Steampunk
Field Guide

The spine of the genre — a curated chronology charting steampunk from the scientific romances of the nineteenth century, through the night its name was forged, and outward into books, film, anime, comics, games and the global steam age.

Proto ancestors before the name Core central to the genre Adjacent gaslamp & industrial fantasy Borderlands kindred but debatable

View the full timeline

Every entry, in plain order — readable without scripts, and the canonical record for the field guide.

Chapter 1 — The Steam-Dream Ancestors 1818 – 1902

YearWorkMedia & EraWhy it matters
1818 Frankenstein Novel · Proto / Gothic Machinery (Book · Proto) Science, hubris, Gothic modernity and the body as machine.
1870 Twenty Thousand Leagues Under the Seas Novel · Vernean Age (Book · Proto) Nemo, the Nautilus and the engineering romance that later steampunk inherits.
1873 Around the World in Eighty Days Novel · Vernean Age (Book · Proto) Victorian travel, global acceleration and imperial-era adventure.
1886 The Future Eve Novel · Proto / Automata (Book · Proto) Artificial life, electricity, decadence and invention.
1895 The Time Machine Novel · Wellsian Age (Book · Proto) Time travel, class horror and scientific romance.
1898 The War of the Worlds Novel · Wellsian Age (Book · Proto) Alien technology, invasion and imperial reversal.
1902 A Trip to the Moon Film · Silent Scientific Romance (Film · Proto) Early cinematic science fantasy and lunar spectacle.

Chapter 2 — The Brass Screen & Pulp Inheritance 1954 – 1978

YearWorkMedia & EraWhy it matters
1954 20,000 Leagues Under the Sea Film · Brass Screen Age (Film · Proto) Disney’s Nautilus becomes one of the great visual ancestors of steampunk design.
1958 The Fabulous World of Jules Verne Film · Brass Screen Age (Film · Proto) Victorian engravings brought to life as moving cinema.
1960 The Time Machine Film · Brass Screen Age (Film · Proto) A classic screen version of Wellsian machinery and time travel.
1965 The Wild Wild West Television · Pre-Coinage Age (TV · Proto) Western adventure, gadgets, mad science and proto-steampunk television.
1971 The Warlord of the Air Novel · Pre-Coinage Age (Book · Proto) Alternate history, airships, empire critique and adventure.
1976 The Adventures of Adèle Blanc-Sec Comics · Franco-Belgian Proto-Steampunk (Comic · Proto) Belle Époque adventure, monsters, weird science and French retro-imagination.

Chapter 3 — The Coinage Spark 1979 – 1990

YearWorkMedia & EraWhy it matters
1979 Morlock Night Novel · Coinage Age (Book · Core) K.W. Jeter’s early Victorian fantasy, later central to the naming of steampunk.
1982 Nausicaä of the Valley of the Wind Manga · Japanese Retrofuture (Manga · Adjacent) Ecological war, airships, post-industrial ruins and Miyazaki’s machinery-poetry.
1983 The Anubis Gates Novel · Coinage Age (Book · Core) Time travel, secret history and Victorian grotesquery.
1983 The Obscure Cities Comics · Continental Steampunk (Comic · Core) Monumental architecture, alternate urbanism and European retrofuturist grandeur.
1984 Nausicaä of the Valley of the Wind Anime film · Japanese Retrofuture (Anime · Adjacent) Airships, ecology, war machines and mythic ruin.
1985 Brazil Film · Retro-Bureaucratic Dystopia (Film · Adjacent) Retro-tech, ducts, oppressive systems and machinery as nightmare.
1986 Homunculus Novel · Coinage Age (Book · Core) James P. Blaylock joins Jeter and Powers in the founding literary cluster.
1986 Castle in the Sky Anime film · Japanese Steampunk Landmark (Anime · Core) One of the essential international steampunk visual landmarks, full of airships, lost technology and skyborne adventure.
1987 Infernal Devices Novel · Coinage Age (Book · Core) Jeter’s clockwork-Victorian weirdness lands right beside the naming moment.
1987 The word “steampunk” is coined Term / Genre moment · Coinage Age (Term · Core) K.W. Jeter’s famous letter gives the genre its name by analogy with cyberpunk.
1988 Space: 1889 Tabletop RPG · Playable Steam (RPG · Core) Victorian ether travel, Mars, Venus and one of the first major steampunk roleplaying landmarks.
1989 Gotham by Gaslight Comic book · Superhero Gaslamp (Comic · Adjacent) Batman enters Victorian Gothic mode and steampunk spreads into superhero comics.

Chapter 4 — The Canon-Forge 1990 – 2004

YearWorkMedia & EraWhy it matters
1990 The Difference Engine Novel · Canon-Forge Age (Book · Core) Gibson and Sterling’s alternate Babbage London becomes a central literary landmark.
1990 Nadia: The Secret of Blue Water Anime TV · Japanese Steampunk Expansion (Anime · Core) Vernean anime adventure with Nemo, submarines and global mystery.
1992 Anno Dracula Novel · Gaslamp / Neo-Victorian (Book · Adjacent) Vampire alternate history in the gaslit borderlands.
1992 Porco Rosso Anime film · Diesel/Steam-adjacent (Anime · Borderlands) Miyazaki’s retro-aeronautical imagination, all seaplanes, war memories and bruised romance.
1993 The Chaos Engine Video game · Playable Steam (Video Game · Core) Early steampunk-ish video game machinery and mayhem.
1993 Myst Video game · Puzzle Retrofuture (Video Game · Adjacent) Mechanical worlds, old machinery, books as portals and tactile mystery.
1994 Castle Falkenstein Tabletop RPG · Playable Steam (RPG · Core) Faerie, sorcery, Victorian adventure and high brass romance.
1994 Final Fantasy VI Video game · Japanese Industrial Fantasy (Video Game · Adjacent) Magitek, empire, airships and industrial fantasy.
1994 For the Crown and the Dragon — Stephen Hunt’s SFcrowsnest Novel · British Alternate-History Steam (Book · Adjacent) Stephen Hunt’s early alternate-history flintlock / steampunk-adjacent adventure, a precursor to his later Jackelian world.
1995 The Steampunk Trilogy Short fiction collection · Weird Literary Steam (Book · Core) Paul Di Filippo’s playful literary contribution to the genre.
1995 The City of Lost Children Film · Continental Weird Steam (Film · Adjacent) Grotesque machinery, laboratories and dreamlike retro-tech.
1996 Sakura Wars Video game · Japanese Steampunk Pop (Video Game · Core) A major Japanese steampunk / magitech game franchise.
1999 The League of Extraordinary Gentlemen Comics · Canon-Forge Age (Comic · Core) Victorian popular fiction becomes an intertextual steampunk engine.
2000 Perdido Street Station Novel · New Weird / Industrial Fantasy (Book · Adjacent) City, industry, monsters, politics, grime and wonder.
2001 Mortal Engines Novel · YA / Moving Cities (Book · Adjacent) Traction cities become one of the great modern steampunk-adjacent images.
2001 Arcanum: Of Steamworks and Magick Obscura Video game · Playable Steam (Video Game · Core) Magic versus technology in an industrial fantasy world.
2001 Atlantis: The Lost Empire Animated film · Pulp Expedition Steam (Film · Core) Expedition retro-tech, submarines and lost civilisation.
2003 Fullmetal Alchemist Manga / Anime · Global Steam Age precursor (Anime · Adjacent) Alchemy, military industrialisation, automail, trains and war trauma.
2003 Last Exile Anime TV · Airship Anime Steam (Anime · Core) A key airship anime entry with strong steampunk visual DNA.

Chapter 5 — The Maker, Anime & Game Explosion 2004 – 2015

YearWorkMedia & EraWhy it matters
2004 Howl’s Moving Castle Anime film · Japanese Gaslamp / Steam Fantasy (Anime · Core) Walking machine-house, war, magic, smoke and Miyazaki contraption-soul.
2004 Steamboy Anime film · Japanese Core Steampunk (Anime · Core) One of the most overtly steampunk anime films, built around steam power and industrial spectacle.
2004 Iron Kingdoms Tabletop RPG / Wargame setting · Tabletop Steam Fantasy (RPG · Core) Warjacks, steam fantasy and miniatures gaming crossover.
2006 The Prestige Film · Tesla / Gaslamp Science (Film · Adjacent) Invention, stage magic and dangerous electricity.
2007 The Court of the Air — Stephen Hunt’s SFcrowsnest Novel · British Steampunk Fantasy (Book · Core) The first major Jackelian novel by Stephen Hunt, combining airships, revolution, strange machines, ancient powers and adventure.
2007 The Golden Compass Film · Gaslamp / Parallel-World Steam (Film · Adjacent) Alternative Oxford, airships, daemons and prestige fantasy imagery.
2008 The Kingdom Beyond the Waves — Stephen Hunt’s SFcrowsnest Novel · Jackelian Sequence (Book · Core) Stephen Hunt expands the Jackelian world into lost-world adventure and ancient secrets.
2008 The Affinity Bridge Novel · Neo-Victorian Adventure (Book · Core) Newbury and Hobbes help represent detective / adventure steampunk.
2009 Boneshaker Novel · American Steampunk (Book · Core) Civil War atmosphere, zombies, machinery and industrial Seattle.
2009 Soulless Novel · Paranormal / Manners Steam (Book · Adjacent) A key comic manners-and-monsters branch of modern steampunk.
2009 Leviathan Novel · YA Biopunk / Steampunk (Book · Adjacent) A First World War alternate history of machines versus fabricated beasts.
2009 The Rise of the Iron Moon — Stephen Hunt’s SFcrowsnest Novel · Jackelian Sequence (Book · Core) Stephen Hunt’s Jackelian world expands into invasion, war and political machinery.
2010 The Strange Affair of Spring-Heeled Jack Novel · Adventure Steam (Book · Core) A loud, readable modern adventure-steampunk landmark.
2010 Secrets of the Fire Sea — Stephen Hunt’s SFcrowsnest Novel · Jackelian Sequence (Book · Core) Murder mystery, island-state intrigue and deeper Jackelian worldbuilding.
2011 Jack Cloudie — Stephen Hunt’s SFcrowsnest Novel · Jackelian Sequence (Book · Core) Airship, naval and military adventure inside the Jackelian setting.
2012 Dishonored Video game · Whale-Oil Punk / Dark Steam (Video Game · Core) Plague city, aristocracy, industry, assassination, occult machinery and huge visual influence.
2012 From the Deep of the Dark — Stephen Hunt’s SFcrowsnest Novel · Jackelian Sequence (Book · Core) The Jackelian underworld and the machinery of power.
2013 BioShock Infinite Video game · Sky-City Retro-Dystopia (Video Game · Adjacent) Floating city, American exceptionalism, airships and industrial spectacle.
2014 80 Days Video game · Interactive Vernean Steam (Video Game · Core) A brilliant interactive response to Jules Verne with global branching steampunk travel.
2015 Mission to Mightadore — Stephen Hunt’s SFcrowsnest Novel · Jackelian Sequence (Book · Core) A later Jackelian adventure tile in Stephen Hunt’s British steampunk-fantasy sequence.
2015 The Watchmaker of Filigree Street Novel · Literary Gaslamp (Book · Adjacent) Watchmaking, London, Japan connections and delicate mechanism mood.
2015 April and the Extraordinary World Animated film · French Animated Steam (Film · Core) Alternate France, scientists, industry and adventure.

Chapter 6 — The Global Steam Age 2016 onward

YearWorkMedia & EraWhy it matters
2016 Everfair Novel · Global / Anti-Imperial Steam (Book · Core) A vital alternate Congo work for the global and decolonial steampunk era.
2016 Kabaneri of the Iron Fortress Anime TV · Japanese Action Steam (Anime · Core) Trains, fortresses, undead and industrial spectacle.
2018 Frostpunk Video game · Survival Steam (Video Game · Core) Cold, coal, governance, survival and moral machinery.
2018 Mortal Engines Film · Moving-City Spectacle (Film · Core) Visually important traction-city steampunk.
2019 His Dark Materials Television · Gaslamp / Parallel Worlds (TV · Adjacent) Pullman’s alternate-world visual language reaches prestige TV.
2021 Arcane Animated series · Hextech / Industrial Fantasy (TV · Adjacent) Class conflict, industrial city, magical technology and modern borderland steampunk aesthetics.
2023 Lies of P Video game · Dark Automata / Belle Époque (Video Game · Core) Puppets, Belle Époque nightmare machinery and dark fairy-tale brass.
2024 Sovereign Syndicate Video game · Modern Indie Steam (Video Game · Core) Victorian London, tarot RPG structure and indie steampunk revival.
Explore the full Steampunk Field Guide